How the Crafting System Works
The crafting system in Rift Wizard 3 is straightforward: two materials, one craft. Unlike skill upgrades which reset when you die, crafted items are permanent โ they carry over to your next run and stack with whatever else you've forged before. This makes crafting the primary form of long-term progression in the game.
Materials drop from enemies during dungeon runs. Every elite enemy (golden-bordered) and every boss has a chance to drop a material. Higher floor enemies drop rarer materials. There is no separate recipe book โ if you have the materials, you can craft the item immediately from the in-run menu.
The crafting menu is accessible from the main menu between runs or during a run via the Escape menu. Completed crafts go into your persistent inventory and appear as additional equipment slots from your very next run.
Plan your crafts around your build's resource needs โ mana regen crafts shine for high-cost spells, while defensive crafts (Void Mantle) are essential for surviving floor 10+ bosses.
Legendary Recipes
Legendary crafts are the most powerful items in the game. They require Void Shards or equivalent floor-8+ materials.
Absorbs next 3 damage instances, then teleports you to safety
Materials: Shadow Silk + Void Shard
Where to farm: Shadow Silk drops from Shadow Wraiths (floors 5-10). Void Shards only appear on floors 8+ from Void Beasts and the final boss.
+30% spell damage and reduces all spell cooldowns by 1 turn
Materials: Arcane Crystal + Soul Gem + Ancient Gold Band
Where to farm: Arcane Crystals drop from Arcane Golems (floors 6-10). Soul Gems come from Wraith enemies. Ancient Gold Band is a rare drop from the dungeon treasurer.
Epic Recipes
Epic crafts offer strong build-defining bonuses. They become available from floor 4 onward.
Extends all poison duration by 1 turn and gives +20% poison damage
Materials: Ironbark Bark + Poison Sac
Where to farm: Ironbark Bark drops from Treant enemies (floors 3-7). Poison Sac is reliably dropped by Venom Spiders on floors 2-6. Essential for poison-based builds like Rot Gaze.
+15% mana regeneration per turn, +5 mana on each enemy kill
Materials: Crystalized Mana + Soul Gem + Gold Band
Where to farm: Crystalized Mana drops from Mana Golems (floors 4-9). Gold Band is a common drop from any treasure chest. Best-in-slot for Fire Surge and Arcane Nova builds.
Casting Fire Surge also applies a 25% damage amplification to nearby allies for 3 turns
Materials: Fire Essence + Ancient Scroll + Phoenix Feather
Where to farm: Fire Essence drops from Flame Imps (floors 2-6). Phoenix Feathers only appear as a boss drop on floor 7+. Fire builds love this item for party synergy in higher floors.
Rare & Uncommon Recipes
These crafts are easier to assemble and provide solid early-game power. They drop widely across all floors.
+25 max HP and reduces physical damage taken by 10%
Materials: Ironbark Bark + Iron Ore
Where to farm: Both materials drop from early-game enemies. Iron Ore is especially common from Stone Golems on floors 1-4. Solid first craft for tanky builds.
Basic attacks apply 1 stack of poison. Works with all classes.
Materials: Poison Sac + Sharpened Bone
Where to farm: Poison Sac from Venom Spiders (floors 2-6). Sharpened Bone from Skeleton enemies. A surprisingly strong craft for builds that lack innate poison application.
Heal for 5 HP every time you apply a status effect to an enemy
Materials: Crystalized Mana + Bone Charm
Where to farm: Crystalized Mana from Mana Golems (floor 4+). Bone Charm from Skeleton enemies. A strong sustain craft for longer fights.
+15% movement speed and 10% chance to freeze adjacent enemies when you move
Materials: Frost Essence + Leather Scrap
Where to farm: Frost Essence from Ice Elementals (floors 3-7). Leather Scrap is a universal drop. Useful for kiting strategies and hit-and-run tactics.
Material Farming Guide
The key to efficient crafting is knowing where to find specific materials. This table maps every material to its best farming location.
| Material | Rarity | Best Farm Location | Enemy Type |
|---|---|---|---|
| Void Shard | Legendary | Floors 8-10, final boss | Void Beast, Dungeon Lord |
| Shadow Silk | Epic | Floors 5-10 | Shadow Wraith |
| Phoenix Feather | Epic | Floor 7+ boss only | Phoenix, Flame Lord |
| Soul Gem | Rare | Floors 3-10 (all wraith types) | Wraith, Shadow Wraith |
| Poison Sac | Rare | Floors 2-6 | Venom Spider |
| Ironbark Bark | Rare | Floors 3-7 | Treant |
| Fire Essence | Uncommon | Floors 2-6 | Flame Imp |
| Frost Essence | Uncommon | Floors 3-7 | Ice Elemental |
| Crystalized Mana | Uncommon | Floors 4-9 | Mana Golem |
| Gold Band | Uncommon | Any floor (treasure chests) | Treasure Chest |
Crafting System: Pros & Cons
โ Pros
- Permanent progression โ items survive death and carry between runs
- Build-defining power spikes that make subsequent runs dramatically easier
- No material caps โ you can craft multiple copies of the same item
- Materials stack infinitely in inventory with no weight limit
- Thornweave Cloak and Mana Siphon Ring enable otherwise unplayable builds
- Material drop rates are generous enough to complete 2-3 crafts per good run
โ Cons
- Legendary materials (Void Shards) only appear in late floors, gatekept by difficulty
- No way to target specific material drops โ purely RNG
- Inventory management between runs requires deciding what to keep
- Some recipes (Aetheric Crown) require 3 materials, increasing build complexity
- Duplicate crafts of the same item do not stack โ only one equipped at a time
- Material trading with other players is not possible in Early Access
Frequently Asked Questions
The crafting system requires two materials combined at a crafting station. Each recipe produces a permanent item with stats that persist through death. Recipes are unlocked by finding material drops during runs โ there's no separate recipe book to learn.
The Void Mantle (Shadow Silk + Void Shard) is widely considered the best Legendary craft. It grants a shield that absorbs the next 3 instances of damage and teleports you to safety when the shield breaks โ invaluable in boss fights and elite encounters.
Rare materials drop from elite enemies (marked with a golden border) and bosses. The drop rate is approximately 5-8% per elite. Playing on higher dungeon floors yields better material quality. Void Shards only appear in floors 8+.
The Mana Siphon Ring (Crystalized Mana + Soul Gem + Gold Band) provides +15% mana regeneration per turn and restores 5 mana whenever you kill an enemy. It is the go-to craft for mana-hungry builds like Fire Surge and Arcane Nova.